Plans for DMUX

June 13, 2017 - 2 minutes

Why the need for these plans?

Other than my recent focus on feature parity my development has been really unstructured. I want to treat DMUX more like a professional project rather than just my hobby. The major reason for this mentality shift is I would really like to have the project done, after two years of working on it. I want to see a light at the end of the tunnel and I want to have others play the game I made, as such the game needs to be in a playable state as soon as possible. I will try my best to uphold these deadlines.

Planned milestones

What will be done at each milestone