game 3D

# Tools used

• Build System: GNU Autotools, ported to CMake
• Language: C++
• Libraries: FreeGlut, SDL2, OpenGL, GLEW

# Description

One of my first completed 3D games. I started this project using the GNU Autotools, but I eventually replaced the autotools with CMake. I wanted to make sure the game was on a small enough scale that I could finish it by myself, but I also wanted to make something 3D, so a 3D nibbles implementation was the perfect project idea. I used the std::list for the snake’s body. It helped me apply my knowledge of C++ in the realm of game development. I also had a weak laptop, so I wanted to make a game that my laptop could run. Recently I got this game to compile and run on my aarch64 desktop.

Screenshot