Tools used
- Build System: CMake
- Language: C++
- Libraries: FreeGlut, SDL2, OpenGL, GLew
Description
After I finished my nibbles game, I forked the source code and made this moonlander game. This game features basic terrain generation using the Midpoint Circle Algorightm, basic physics, and collision implementation, along with some basic animations. For me completing this project was a big step in developing my skills as a game developer.